stellaris focused arc emitter. And 5x T5 large shields and 1 T5 armor. stellaris focused arc emitter

 
 And 5x T5 large shields and 1 T5 armorstellaris focused arc emitter I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3

If thats Contingency, just use disruptors instead. Giving up one strike craft for the arc emitter is easily worth it. The more you use, the less you lose. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. What happens to the 25% damage of. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Even after it devolves into a melee, they'll usually end up attacking different targets. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. I can't really put my finger on why. It is cheap, effective, and is good against literally everything until you. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. --------------. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. 38. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Tier 1 armor and shields unless I'm rolling in alloys. I don't play multiplayer. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. In 3. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. If you're going the FAE path, then you don't want Kinetic weapons at all. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. So that’s 2M damage per week. Their burst is immense and cuts through the stacked AE defenses. 6. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Home; Guides;. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Stellaris Dev Diary #312 -. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. 64, or if we consider that they only need to damage the hull a weighted output of 451. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Always use the Focused Arc Emitter. . 报警机器人 于6年前 修改了 此页面。. Stellaris. But Cloud Lightning is terrible for an endgame weapon. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. FAE stands for Focused Arc Emitter. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. 85sec cooldown | 90% Acc. For most of the crises in general what I. | 105 Range | 14. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. 2. I feel that they are insignificant to the equation. --------------. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Arc emitter BS fled the field being ahead on alloy every time. Cloud Lightning is underrated in 1. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 47 votes, 30 comments. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Spinal mount, focused arc emitter, 4x cloud lightning. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. you can just steamroll through all of their fleets. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Not enough power for 6 shields. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. I use battleships with neutrons on them. That leaves you with lances or arc emitters. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. For your titans and juggernauts? The aura is basically the only thing that matters. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. They also still lose against corvettes with similar results. You can also try with Neutron. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Join. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Also, the void cloud lightning is better. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. 能源消耗:-250. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. • 15 days ago. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Tho i have yet too see anything beat Arc Emitter spamm. Don't even research them. You should use a ton of shields yourself though because most of their weaponry is weak to shields. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Guardians are extremely powerful Spaceborne aliens added in various DLCs. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. 花1分钟创建用户后就能进行编辑 :) 登录 注册. The advantage of the Arc Emitter is a 10% higher base accuracy. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. And so far they dealt with corvette swarms of AI beautifully. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Content is available under Attribution-ShareAlike 3. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. 1 neutron launcher. It is cheap, effective, and is good against literally everything until you. 84 Avg. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. I’ve had trouble in the past with their arc emitters and need a counter. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. In singleplayer you can just mass these, the AI will never counter them. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. - End-game start year 2275. Shields V+Power V in the rest. Irrigation Design Guide. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. Once their shields were down they just died. Ishau Apr 8, 2019 @ 5:51pm. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. Try using dakka. In the only run I got them I had a total of 15. There is actually an easier way than that. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Otherwise the dps is too low in comparison to other options. Best weapon for the Prethoryn: definitely. In a pinch the Null Void Beam can be. Fighters + Missiles will overwhelm their point defense and also bypass shields. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. If you can’t find any CL simply go with Kinetic Artillery. Look up their compositions, and the tips against a specific FE here. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). NK_2024 Collective Consciousness • 3 yr. Rare resource cost? neglible compared to everything else on a battleship. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. You need strong enough fleets to take down their starbases with no losses. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. I'd like some advice on a fleet build to counter the FE's. FAE stands for Focused Arc Emitter. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Business, Economics, and Finance. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. 50% pierce through the shield, but gets reduced by 50% of the ships armor. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. The two weapons are attacking different segments of their HP. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. That way, you just research lasers and armor and you’ll have high ehp from research. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Embarrassingly, I'm still a hefty novice when it comes to ship design. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. However, I don't do this nearly as much since the Strike Craft buff. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. The Focused Arc Emitter is indeed a very powerful weapon. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. escorts, which got owned by capitals. against the prethoryn, I prefer using tachyon. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Optimize or mix defences as you desire. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. And then the rest never appear. ago. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. PD destroyers with neutron launchers and pd lasers. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Apr 1, 2018 @ 11:14pm. Go to Stellaris r/Stellaris • by Healthy-Drink3247. Higher fleet cap for me usually means add more battleships plus possibly a titan. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. r/Stellaris. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. From what I can tell they are both the same thing, having 100% armor and shield penetration. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. 96 Badges. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. It shoots a 30° electric arc spreading through nearby walls and between enemies. The tachyon has 90% armor pen, and -33% shield damage. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Agree about the importance of penetration. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. Use only battleships and titans (don't even bother with smaller ships). The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. In singleplayer you can just mass these, the AI will never counter them. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Go to Stellaris r/Stellaris. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. 91 Badges. Both are extremely powerful weapons. The focused arc has 100% armor pen and 100% shield pen. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. I know the arch emitter counters corvettes so I. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. 例如:“异种. 0 unless otherwise noted. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. As nonsensical as it would have seemed in 1. Cloud Lightning has terrible range, but the Arc Emitter is okay. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Its almost like two options are interchangeable. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. I read somewhere that people were debating which one to get. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Also, since they all have a cool down of approximately 8 ticks, average. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Use Battleships with Arc Emitters and Cloud Lightning. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Reply. Put a fighter hangar and PD guns on 1/3. Focused Arc Emitters vs Tachyon Lance 2. The Hangar bow and Broadside stern are incredibly underpowered. Lastly, we have the Focused Arc Emitter which is weird. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. Lastly, we have the Focused Arc Emitter which is weird. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. . But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. never combine arc with anything else that isn't disruptor. Try for at least 2x their fleet power, more if you can afford it. A small amount of Point Defense defends against Torpedoes and. I generally use artillery Titans with the nanobot cloud aura. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. On the other hand, it's not like missiles and strike craft need a nerf. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Go to Stellaris r/Stellaris. Regenerative Hull isn't particularly good in my view. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. 64 dpd Means a combined damage output of 150. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Also, since they all have a cool down of approximately 8 ticks, average. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. It seems that arc emitters are slightly better. ago. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). 06m, also I have +20% increase to damage v. Also because there is no hull repeatable so it has become an even bigger issue late game. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Europa Universalis IV: Tech Support. Usually you'll get better results. Focused Arc Emitters. Design B: Neutrons and Focused Arc Emitters. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Pd corvettes with disruptors and pd lasers, and afterburners. research_technology tech_arc_emitter_2. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And switch to Focused Arc Emitters for Contingency and AEs . Usually you'll get better results. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. Just the same options again and again. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Go to Stellaris r/Stellaris. Tachyon lance is close enough. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. Jump to latest Follow Reply. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. While the Tachyon Lance does have some nice damage. Similarly, unless you're running only Focused Arc Emitter the Battleship. Spoiler: Minister-class Titan. Probably artillery is better. Arc Emitter + Strike Craft is surprisingly decent, by the way. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Dont remember how the cruisers fair against the crisis but the battleships do well. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. Copy Copy tech_arc_emitter_2. Reply. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. 对该项目的细节说明请添加至相关页面. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Arc emitters are seriously underestimated weapons. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. I tend to try and make them as split and even as possible across the board. Helican Jul 19, 2016 @ 9:11am. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Unfortunately, you picked the second worst AP in the game. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. adapt your fleet to your opponents (e. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. ago. The Arc emitter splits its damage up too much. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. #12 < > Showing 1-12 of 12 comments . Jul 9, 2001 37. It's contextual really. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Design C: Arc Emitters and Cloud Lightning. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Go to Stellaris r/Stellaris. 聚能电弧发射器 Focused Arc Emitter. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then.